SUCHE
 
 
 
 
 
 
  Anmeldung | Passwort?
 
 
PC
Playstation
Playstation 2
PSP
Dreamcast
Gamecube
Nintendo 64
XBox
Gameboy
Game Boy Advance
Xbox 360
Cheats hinzufügen

 
Registrierung
Passworterinnerung
Mein cheaty.net

 
Cheaty.net
Spiele News
Nutzungsbediungen
Impressum

Reference Guide and FAQ Version 1.50 zu Alpha Centauri - Alien Crossfire (PC)

Alpha Centauri - Alien Crossfire: Reference Guide and FAQ Version 1.50 (PC)

                     Sid Meier's Alpha Centauri and Sid Meier's Alien Crossfire
                              A Reference Guide and FAQ by Æther SPOON! - 176kb
                        Version 1.50 12-26-2002 - webmaster@vandaliersheart.com

  *****************************************************************************
 /   Part 01:                                            Table of Contents    |
*******************************************************************************
*    01................................................ Table of Contents     *
*    02................................................ Original Factions     *
*    03.................................. Networknode.org Custom Factions     *
*    04..................................... Beginning SMAC Players Guide     *
*    05............................................. Prototypes and Units     *
*    06....................... General Strategies created by Æther SPOON!     *
*    07....................... Alternate Strategies created by submitters     *
*    08................................. Other Frequently Asked Questions     *
*    09.................................................. Version History     *
*    10.............................................. Closing Notes/Other     *
*******************************************************************************

  *****************************************************************************
 /   Part 02:                                            Original Factions    |
*******************************************************************************
*  Original Sid Meier's Alpha Centauri Factions                               *
*           a....................................... Gaia's Stepdaughters     *
*           b............................................. The Human Hive     *
*           c....................................... University of Planet     *
*           d.......................................... Morgan Industries     *
*           e......................................... Spartan Federation     *
*           f....................................... The Lord's Believers     *
*           g........................................ Peacekeeping Forces     *
*  Original Sid Meier's Alien Crossfire Factions                              *
*           h............................... The Cybernetic Consciousness     *
*           i........................................... Nautilus Pirates     *
*           j............................................ The Free Drones     *
*           k............................................ The Data Angels     *
*           l......................................... The Cult of Planet     *
*           m........................................ Manifold Caretakers     *
*           n.......................................... Manifold Usurpers     *
*******************************************************************************
 > Sid Meier's Alpha Centauri                                      Section A <
*******************************************************************************
* Gaia's Stepdaughters (aka Hippy Tree-huggers)                               *
*   Leader: "Lady" Deirdre Skye                                               *
*   Background: Free Scotland, Unity Xenobiologist                            *
*   Agenda:  Green Democracy                                                  *
*   Starting Tech:  Centauri Ecology (Formers, the best single starting tech) *
*   Starting Statistics:                                                      *
*      Government Statistics                                                  *
*        +1 to Planet ("Environmental safeguards; can capture mindworms"...   *
*           they like planet a whole bunch :P)                                *
*        +2 to Efficiency ("Experience with life systems & recycling")        *
*        -1 Morale ("Pacifist tendencies"..  Hippies, considered weakness)    *
*        -1 Police ("Freedom loving"..  Hippies)                              *
*      Other Statistics                                                       *
*        +1 Nutrients in fungus squares                                       *
*        May not use "Free Market" economics                                  *
*        First mindworm you attack you control (they don't tell you that :P)  *
*   Ideal Victory: Transcendence, Conquer in some instances, Econ in others.  *
*   Strategy:                                                                 *
*        Well, as the Gaians, you do NOT want to be attacked early.  You'd be *
*      dead faster then you can say "What is that Morgan Needlejet doing?".   *
*      The trick with the Gaians is to stay alive early...  unless you are on *
*      a large landmass.  Then, you should go hunting for Mindworm pets.  You *
*      have that advantage in SMAC, but don't try that in SMAC:SMAC- Cult can *
*      kick your butt w/o flinching at it because of the +2 planet rating.    *
*      Once you get Mag Tubes and have your outstanding ease with Fungus, you *
*      actually become the driving force in Planet's economy if you fungus    *
*      everything (like I normally do).  Gaians CAN swarm with relative ease. *
*   Recommended Strategies:  Swarm, Chopper Assault, Fungal Economy           *
*   Victory Ratings:                                                          *
*      Conquest:   ***                                                        *
*      Transcend:  *******                                                    *
*      Diplomatic: ****                                                       *
*      Economic:   **                                                         *
*   Multiplayer partner- Morgan, Cult (SMACX), Caretakers (SMACX)             *
*******************************************************************************
 > Sid Meier's Alpha Centauri                                      Section B <
*******************************************************************************
* Human Hive (aka INGSOC, Thought Police (a la 1984))                         *
*   Leader: "Chairman" Sheng-Ji Yang                                          *
*   Background: Great China, Unity Executive Officer (Actually, in the story  *
*          he was a doctor on the Unity, but I digress...)                    *
*   Agenda:  Atheist Police State (Read: INGSOC, a la 1984 again)             *
*   Starting Tech:  Doctrine: Loyalty                                         *
*   Starting Statistics                                                       *
*      Government Statistics                                                  *
*        +1 to Growth ("Rapid population growth"...  what else is there to do *
*            in this society OTHER then to have sex?)                         *
*        +1 to Industry ("Brutal serfdom"...  Read:  Labor camps, a la 1984)  *
*        -2 to Economy ("Little political freedom"..  the worst problem with  *
*            playing as Yang and single largest weakness in the game)         *
*      Other Stats                                                            *
*        Free Perimeter Defense at each base ("Underground bunkers")          *
*        May not use Democratic politics                                      *
*        Immune to negative Efficiency stats.                                 *
*   Ideal Victory:  Conquest                                                  *
*   Other:  "Einstein would turn over in his grave.                           *
*            Not only does God play dice, the dice are loaded." - Yang        *
*   Strategy:                                                                 *
*       Don't play as Yang in SMAC.  :)  Anyways, if you are going to         *
*      try this out, make sure you put as much in research as possible since  *
*      your economy stat sucks majorly.  Have a large military- it is the     *
*      GOOD thing about playing as Yang.  That, and being able to Staple...   *
*      In SMAC:SMAC, you actually have a BETTER chance of success...  but     *
*      only if you kill things and kill them fast :P                          *
*      I need someone good with Yang to give me more strategies.              *
*   Victory Ratings:                                                          *
*      Conquest:   *****                                                      *
*      Transcend:  **                                                         *
*      Diplomatic: ****                                                       *
*      Economic:   *                                                          *
*   Multiplayer Partner- Morgan or University                                 *
*******************************************************************************
 > Sid Meier's Alpha Centauri                                      Section C <
*******************************************************************************
* University of Planet (Nerds Anonymous)                                      *
*   Leader:  Dr. "Provost" Prokhor Zakharov                                   *
*   Background:  Russian Commonwealth, Unity Science Officer and Ship's Drunk *
*   Agenda:  Research, free flow of information (they like research)          *
*   Tech: Information Networks (Network Nodes, another good starting tech     *
*   Starting Statistics                                                       *
*      Government Statistics                                                  *
*        +2 Research ("Brilliant research", this is Zak's greatest strength)  *
*        -2 Probe ("Academic networks vulnerable to infiltration"...  now,    *
*              this is somewhat of a worry in normal Alpha Centauri, but a    *
*              huge worry in Alien Crossfire against the datajacks...)        *
*      Other Statistics                                                       *
*        Free Network Node at every base (by far the best starting building   *
*              in the game- if you play Zak, get the Virtual World to give    *
*              yourself a free Node and Theatre in every town to counteract   *
*              the extra drones)                                              *
*        One Bonus Tech at beginning of game (handy at times, easier to get   *
*              Secrets of the Human Brain this way)                           *
*        Extra Drone for every four citizens ("Lack of Ethics" my butt, they  *
*              do tests on humans :P  See Cyborgs in Alien Crossfire...)      *
*        May not use Fundamentalist Politics (and if you did, I'd need to     *
*              shoot you :P)                                                  *
*        High populations will only produce drones (something they don't tell *
*              you about, but it always happens with Zak)                     *
*   Ideal Victory: Transcendence                                              *
*   Other: "The first living thing to go through the device was a small white *
*           rat.  I still have him infact.  As you can see, the damage was    *
*           as great as they say."- Zakharov, See how they run.               *
*   Strategies:                                                               *
*           Pray you aren't near the believers?  :P  Actually, Zak is the     *
*          easiest to play as long as you AREN'T by the Believers at the      *
*          start of the game, then it is MUCH harder.  Basically, make sure   *
*          that you NEVER let anyone have your tech, and kick butt when you   *
*          get Fusion Power.  To help with this, get the "Secrets of" first.  *
*          To do this, orientate your search "path" towards them, or play     *
*          with the ability to see what you are researching (turning blind    *
*          research off).  As Zak, ALWAYS get the Virtual World...  Even if   *
*          you must commit atrocities to get it, GET IT!!!                    *
*   Victory Ratings:                                                          *
*      Conquest:   ****                                                       *
*      Transcend:  *******                                                    *
*      Diplomatic: ***                                                        *
*      Economic:   **                                                         *
*   Multiplayer Partner- Morgan, Spartans, Hive, Believers                    *
*******************************************************************************
 > Sid Meier's Alpha Centauri                                      Section D <
*******************************************************************************
* Microsoft...  er...  Morgan Industries (who did you think this was meant    *
*     for?  Heck, two of the Secret Projects (one of them is the Network      *
*     Backbone) uses Microsoft slogans, such as "Where do you want your       *
*     node today? - Morgan Industries" and bundling.  This is obvious.)       *
*   Leader:  "CEO" Bill Gates..  er..  Steve Ballmer.. er... Nwabudike Morgan *
*     Background:  Microsoft Monopoly, Namibian Diamond Tycoon, Unity         *
*        Franchise Holder (also stowaway on the Unity according to the story) *
*     Agenda:  Free Market Economics, Pro-Industry                            *
*     Tech:  Industrial Base (not overly useful, but it works...)             *
*   Starting Statistics                                                       *
*      Government Statistics                                                  *
*        +1 Economy ("Industrial Conglomerate"/Monopoly, the best part on     *
*              being a Morganite is definitely this.)                         *
*        -1 Support ("Followers have expensive tastes"- Who cares?)           *
*      Other Statistics                                                       *
*        Commerce (Treaties, Pacts, and Loans are leaned more in your favor)  *
*        Begin with 100 extra energy credits (Not useful whatsoever)          *
*        Need a Hab Complex to go above 4 population ("Creature comforts at   *
*           a premium"...  the weakness of Morgan lies in his population.)    *
*        May not use Planned Economics (like anyone ever does...)             *
*        Target of all loan requests (I swear this is an attribute....)       *
*        Must constantly use Needlejets to attack enemy formers (every AI in  *
*           any game where I play against Morgan and he gets Needlejets he    *
*           does this...  I swear, it's a requirement :P)                     *
*   Ideal Victory: Economic Victory (I HATE that one!)                        *
*   Other:  "Where do you want your node today?..  Morgan."                   *
*      Morgan and Morgan companies produce the best quotes in the game :)     *
*   Strategies:                                                               *
*      I hate Morgan :P  Actually, the biggest problem with Morgan is his Hab *
*     Facilities...  so make up for it by having tons of bases everywhere.    *
*     To do this on normal, you should direct your research towards obtaining *
*     Doctrine: Flexibility and Doctrine: Initiative (Explore 2 and Explore 4 *
*     , respectively)...  Yes, this is a rather odd strategy, so hear me out. *
*     Once you get this, make as many sea colony pods as you can and          *
*     establish many sea bases...  all of which are at 4 population.  See why *
*     now?  Note that this is something you should be wary on doing against   *
*     the Pirates of SMAC:SMAC.  Anyways, this is a good intro strategy.      *
*   Victory Ratings:                                                          *
*      Conquest:   *                                                          *
*      Transcend:  *****                                                      *
*      Diplomatic: **                                                         *
*      Economic:   *******                                                    *
*   Multiplayer Partners- Lal, Spartans, Drones (SMACX)                       *
*******************************************************************************
 > Sid Meier's Alpha Centauri                                      Section E <
*******************************************************************************
* Spartan Federation (aka Utah Militiamen/women)                              *
*   Leader: "Colonel" Corazon Santiago (First of two "American" leaders)      *
*   Background:  Survivalist (Read:  Leader of the Militia), Unity Security   *
*      Chief (but, in the story she was another stowaway and caused the Unity *
*      to physically be broken apart and killed Lal's wife...)                *
*   Agenda:  Right To Keep And Bear Arms (yes, that's how it is written down) *
*   Starting Tech:  Doctrine: Mobility (nice if you have large landmasses)    *
*   Starting Statistics                                                       *
*      Government Statistics                                                  *
*        +2 Morale ("Well-armed survivalist movement"- not someone you want   *
*            meet in the back alley at night...  the #1 feature of Sparta)    *
*        +1 Police ("Highly disciplined followers"...  handy for the miliary) *
*        -1 Industry ("Extravagant weapons are costly"- weakness of Sparta)   *
*      Other Statistics                                                       *
*        Prototypes = normal priced (VERY nice on higher difficulty levels)   *
*        May not use Wealth value in Social Engineering (slight weakness)     *
*        Coolest battle music of any faction :)                               *
*   Ideal Victory: Conquest                                                   *
*   Strategies:                                                               *
*        Kill.  :)  Seriously, enjoy the battle music and use your extra      *
*       mobility to your advantage.  Sure, the Believers have an advantage    *
*       over you, but Spartans can actually live past 2400 if need be :P      *
*   Victory Ratings:                                                          *
*      Conquest:   *******                                                    *
*      Transcend:  ***                                                        *
*      Diplomatic: ***                                                        *
*      Economic:   ***                                                        *
*   Multiplayer Partners- University, Cyborgs (SMACX), Usurpers (SMACX)       *
*******************************************************************************
 > Sid Meier's Alpha Centauri                                      Section F <
*******************************************************************************
* The Lord's Believers (Bible Thumpers at Large)                              *
*   Leader:  "Sister" Miriam Godwinson (tee hee hee...  it's Sister even if   *
*      you are male :P)                                                       *
*   Background:  Christian States of America (gee, CSA...  I wonder where     *
*      that acronym came from...), Unity Psych Chaplain (the only position on *
*      the Unity that exists after landfall...  see Drone Riots)              *
*   Agenda:  Life of Religious Worship (What a surprise!)                     *
*   Starting Tech:  Social Psych (the WORST starting tech in SMAC...)         *
*   Starting Statistics                                                       *
*      Government Statistics                                                  *
*        +1 Probe ("Devout believers difficult to brainwash"...  obviously    *
*            not that hard to brainwash....)                                  *
*        +2 Support ("Citizens eager to defend faith"...  the primary         *
*            advantage the Bible Thumpers have in the game)                   *
*        -2 Research ("Suspicious of secular science"...  more on that later) *
*        -1 Planet ("Believe Planet is their promised land"- makes no sense)  *
*      Other Statistics                                                       *
*        +25% Bonus when attacking enemies ("from strength of convictions"... *
*            you want to talk about advantages...)                            *
*        Accumulates NO research points until MY 2110 (it's bad enough that   *
*            most people combine their innate -50% to research with ANOTHER   *
*            -50% from the Fundamentalism that Thumpers tend to use, but you  *
*            also can't research until 2110?!?  ugh.)                         *
*        May not use Knowledge value in Social Engineering (at least they     *
*            can do Cybernetic Society, but then again...)                    *
*        Inability to win a game that goes beyond 2400.  (I swear, it is      *
*            impossible to win past this date with them...  unless you have   *
*            Zak as a teammate in a multiplayer game...)                      *
*   Ideal Victory:  VERY early conquest                                       *
*   Strategies:                                                               *
*      Get Zak to submit to you.  This is key to ANY hope on a Believer       *
*     campaign that lasts longer then 2300.  Otherwise just kill everyone.    *
*   Victory Ratings:                                                          *
*      Conquest:   ********                                                   *
*      Transcend:  *                                                          *
*      Diplomatic: **                                                         *
*      Economic:   **                                                         *
*   Multiplayer Partners:  University, Cyborgs (SMACX), Pirates               *
*******************************************************************************
 > Sid Meier's Alpha Centauri                                      Section G <
*******************************************************************************
* Peacekeeping Forces (The United Nations on Chiron...  joy.)                 *
*   Leader:  "Peacekeeper" Commissioner Pravin Lal (no country of origin      *
*     according to the story, but it looks like he is from an Arab state)     *
*   Background:  United Nations Space Authority, Unity Ship's Surgeon (in the *
*     story he is second in command of the Unity as well)                     *
*   Agenda:  Humanitarian Ideals, Democracy (just like the United Nations)    *
*   Starting Tech:  Biogenetics (Useless except for the fact that he is in    *
*     line to get The Secrets of the Human Brain first unless Zak gets lucky) *
*   Starting Statistics                                                       *
*      Government Statistics                                                  *
*        -1 Efficiency ("UN Style Bureaucracy"- later on this isn't an issue) *
*      Other Statistics                                                       *
*        Extra Talent for every 4 people ("Attracts intellectual elite")      *
*        May exceed Hab Complex requirements by 2. (VERY handy...)            *
*        Receives DOUBLE votes in elections for Governor and Fearless...      *
*            er...  Supreme Leader (Only useful if anyone is using the UN)    *
*        May not use Police State Politics (Gee, I wonder why....)            *
*   Ideal Victory: Diplomatic Victory, Conquest Victory (ironic, no?)         *
*   Other:  "I loved my chosen.  How then to face the day she left me?        *
*            So I took from her body a single cell- perhaps to love her       *
*            again." - Lal (the only somewhat good quote I found on him)      *
*   Strategies:                                                               *
*      Get as large of a population on an easily defended area as soon as     *
*     possible, make peace with everyone, and become Council Leader...  then  *
*     get Supreme Leader ASAP.  Simple as that.                               *
*      NOTE:  This is the only faction I've pulled a 400+% on in SMAC.        *
*   Victory Ratings:                                                          *
*      Conquest:   *******                                                    *
*      Transcend:  *****                                                      *
*      Diplomatic: ********                                                   *
*      Economic:   ***                                                        *
*   Multiplayer Partners:  Caretakers (SMACX), Usurpers (SMACX), Morgan       *
*******************************************************************************
*******************************************************************************
 > Sid Meier's Alien Crossfire                                     Section H <
*******************************************************************************
* The Cybernetic Consciousness (Cyborgs rock, and she looks like fun :P)      *
*   Leader:  "Prime Function" Aki Zeta-5 (aka Root of a Unix Shell...  if you *
*      know Unix, you know what I mean.  Anyways, according to the story, she *
*      is a Talent who was killed during an assault that was revived into the *
*      "Consciousness", a program created by our friend Zak after planetfall) *
*   Background:  Subroutine Specialist under Unity Science Officer Zakharov   *
*      (nothing mentioned in the story about this part....)                   *
*   Agenda:  Rational Objectivity (in English, Mental Order)                  *
*   Starting Techs: Information Networks, Applied Physics (huge advantage-    *
*      cyborgs start out with 2 techs, one of which gives you lasers)         *
*   Starting Statistics                                                       *
*      Government Statistics                                                  *
*        +2 Research: ("Human research abilities enhanced by algorithmic      *
*            control"- same start as Zakarov's...)                            *
*        +2 Efficiency ("Cybernetic biologicals extremely efficient"- see!  I *
*            told you they weren't running Windows!  :)  This is the same as  *
*            Gaia's starting ability...  my two favorite SMAC factions :P)    *
*        -1 Growth ("Humans 'possessed by an algorithm' find reproduction     *
*            awkward"- the Manual just says uncomfortable with sex....  this  *
*            is the Cyborg's ONLY weakness....  and even that isn't large.    *
*      Other Statistics                                                       *
*        Impunity to Cybernetic penalty ("Cybernetic social choice is         *
*            'rational' and not dissented by citizens"- no weakness to Cyborg *
*            society, but not that useful due to the SP that is identical     *
*        Can steal technology when capturing a base (not useful since you     *
*            should have what they have already)                              *
*        May not make Fundamentalist choice in social engineering (see Zak)   *
*   Ideal Victory:  Transcendence                                             *
*   Victory Ratings:                                                          *
*      Conquest:   ****                                                       *
*      Transcend:  *******                                                    *
*      Diplomatic: ***                                                        *
*      Economic:   ****                                                       *
*   Multiplayer Partners:  Drones                                             *
*******************************************************************************
 > Sid Meier's Alien Crossfire                                     Section I <
*******************************************************************************
* Nautilus Pirates (aka the best faction in the game many times)              *
*   Leader:  "Captain" Ulrik Svensgaard (it's Norwegian)                      *
*   Background:  Unity Astrogator (never heard of him in that position, but   *
*      but I know he HAD to branch off of the Spartans....)                   *
*   Agenda:  Pillage and burn (I like this guy!)                              *
*   Starting Techs:  Doctrine: Mobility, Doctrine: Flexibility                *
*   Starting Statistics                                                       *
*      Government Statistics (all negative...)                                *
*        -1 Efficiency ("Individualistic mentality opposed to central         *
*             organization"..  this is the biggest problem with the Pirates)  *
*        -1 Growth ("Culture does not play high emphasis on family"...  but   *
*             this is NOT an issue, as you'll have more bases then you can    *
*             handle easily...  that's the problem (see efficiency)           *
*      Other Statistics (all positive...)                                     *
*        Free Naval Yard in every base (once you get the tech to do this that *
*             is (Doctrine: Initiative).  Kinda like Sparta this way.         *
*        Can build enhancements in trench squares when discovery of Advanced  *
*             Ecological Engineering occurs. (Second best feature of Pirates) *
*        Sea colony pod & sea former prototypes free (cool)                   *
*        Bonus mineral from ocean shelf squares (awesome)                     *
*        All sea units have Marine Detachment (once you get the tech that is  *
*             (Adaptive Doctrine)...  helpful)                                *
*        YOU START OFF IN THE WATER (they actually never tell you that, but   *
*             this is the best part about the Pirates...  if you are in an    *
*             area with 70% or more water, you must be stupid to lose.  You   *
*             Have the entire sea all for yourself (which is the reason why   *
*             efficiency is the problem...  too many bases), and you can      *
*             build on trenches...  what more do you need?  Invasion isn't    *
*             likely, and you can easily invade land.  You can steal their    *
*             boats as a THIRD ability on a ship, and you don't need a land   *
*             base.  What more could you ask for!!!  They suck majorly when   *
*             you have a planet with low amounts of water though....          *
*   Ideal Victory:  Conquest, Diplomatic (!), Economic (!!!)                  *
*   Victory Ratings:                                                          *
*      Conquest:   *******                                                    *
*      Transcend:  ***                                                        *
*      Diplomatic: ******                                                     *
*      Economic:   ******                                                     *
*   Multiplayer Partners:  Almost anyone.                                     *
*******************************************************************************
 > Sid Meier's Alien Crossfire                                     Section J <
*******************************************************************************
* The Free (and stupid) Drones                                                *
*   Leader:  "Foreman" Domai (Notice that there is only one name here?  Domai *
*       is actually considered a Drone...  the only Drone leader, but         *
*       according to the story he was a Talent that had an accident and lost  *
*       part of his brain, but he can think better then most Drones anyways.) *
*   Agenda:  Emancipation of the prolatariat (working class- communistic)     *
*   Starting Tech:  Industrial Base (same as Morgan)                          *
*   Starting Statistics                                                       *
*      Government Statistics                                                  *
*        +2 Industry ("Excellent craftsman and skilled workers"- one of two   *
*            GOOD things about the Drones...)                                 *
*        -2 Research ("Emphasis on productivity instead of 'blue-sky'         *
*            research"...  this is bad, but at least they can make up for it) *
*      Other Statistics                                                       *
*        One less drone in every base (handy!)                                *
*        Revolting bases join Drones (the other nice thing...  happens 75% of *
*            the time when the Drones are in the game and a base riots for    *
*            then one turn)                                                   *
*        May not use Green economics (makes NO sense...)                      *
*   Ideal Victory:  Conquest or Diplomatic (!)                                *
*   Victory Ratings:                                                          *
*      Conquest:   *****                                                      *
*      Transcend:  ***                                                        *
*      Diplomatic: ******                                                     *
*      Economic:   ****                                                       *
*   Multiplayer Partners:  University, Cyborgs, Caretakers, Usurpers          *
*******************************************************************************
 > Sid Meier's Alien Crossfire                                     Section K <
*******************************************************************************
* The Cult of the Dead Cow...  er...  Data Angels (1337 h4x0rz)               *
*   Leader:  "Datajack" Sinder Roze (Free Mitnick?)                           *
*   Background:  MorganNet QA Manager (hey!  I'm QA...  wait a second, she is *
*       a Quality Assurance engineer for Morgan/Microsoft... Microsoft QA are *
*       considered to be the biggest pirates in the world... hmm....), Unity  *
*       Information Services Helpdesk (tech support...  figures.  Anyways,    *
*       according to the story, she was part of a huge probe team of Morgan's *
*       when she voted for independence and won..  she is a hacker indeed :P) *
*   Agenda:  Free Flow of Information (oddly enough, same as Zak's Agenda)    *
*   Starting Techs:  Information Networks, Planetary Networks (Probe Team)    *
*   Starting Statistics                                                       *
*      Government Statistics                                                  *
*        +2 Probe ("Highly motivated computer specialists" (Read: Hackers)..) *
*        -1 Police ("Decentralized, difficult to control"- just like hackers  *
*      Other Statistics                                                       *
*        Gain well known (3 factions) tech (infiltration only- useless to me) *
*        -25% cost to probe team actions (that's -75% now... and you can      *
*             actually bump it up to 100%...  she's good with probe teams :P) *
*        Free Covert Ops Center in every base (tech needed (Pre-Sentient      *
*             Alogorithms), and more Probe team goodness!  :P)                *
*         UPDATE!:  Seems that when you get +4 to Probe, you get dropped to 0 *
*           instead.  So, make sure you run Knowledge after you get Pre       *
*           Sentient Alogorithms.                                             *
*        May not make Power choice in social engineering (drat.)              *
*   Ideal Victory:  Economic or Transcendence (kinda hard though...)          *
*   Victory Ratings:                                                          *
*      Conquest:   ****                                                       *
*      Transcend:  ******                                                     *
*      Diplomatic: ****                                                       *
*      Economic:   *****                                                      *
*   Multiplayer Partners:  As strange as it sounds...  Believers.             *
*   Other Info:  As said above, this faction is bugged because of the high    *
*     Probe issue.                                                            *
*******************************************************************************
 > Sid Meier's Alien Crossfire                                     Section L <
*******************************************************************************
* The Cult of Planet (and you thought Gaia was radical?!?  aka Nutcases)      *
*   Leader: "Prophet" Cha Dawn (REALLY strange kid...  yes, kid- he is 6.)    *
*   Background:  Born of uncertain parentage (in the story, it was a talent   *
*       woman and a fungus....  don't ask how it happened), found abandoned   *
*       in the fungus by Ecological Malcontents (yes, he was in the fungus..) *
*       from Deidre's faction, who then split off into the cult to go more    *
*       radical.  According to the story, his mom was an upper talent of      *
*       Gaian society, and the Cultists have a good relationship with         *
*       Drones (!) and Gaians.  I mean, this kid is MESSED UP!                *
*   Agenda:  Return Planet to its pristine state (after he becomes leader)    *
*   Tech:  Centauri Ecology, Social Psych (awesome start)                     *
*   Starting Statistics                                                       *
*      Government Statistics                                                  *
*        +2 Planet ("Devoted to promoting native growth"..  this is higher    *
*             then Gaia even!)                                                *
*        -1 Industry ("Reluctant to pollute environment".  Whoop-de doo.)     *
*        -1 Economy ("Disinterested in wealth and its trappings"- weakness 1) *
*      Other Statistics                                                       *
*        Free Brood Pit in every city (when you get the tech Centauri         *
*             Genetics- this is one of the best parts about the Cult)         *
*        Mind Worms do double police duty (not bad...  defending mind worms)  *
*        May not make Wealth choice in Social Engineering (weakness #2)       *
*        Start with a Mind Worm (this ROCKS for a start- not mentioned)       *
*        Players named "Æther SPOON!" typically assault everything with       *
*             Locusts while using the Cult (Brood Pit + high planet = mayhem) *
*   Ideal Victory:  Conquest (early OR late, not middle), Economic (!)        *
*   Victory Ratings:                                                          *
*      Conquest:   *******                                                    *
*      Transcend:  *****                                                      *
*      Diplomatic: ****                                                       *
*      Economic:   ******                                                     *
*   Multiplayer Partners:  Gaia, Morgan                                       *
*******************************************************************************
 > Sid Meier's Alien Crossfire                                     Section M <
*******************************************************************************
* Manifold Caretakers (Alien version of Green Peace)                          *
*   Leader:  Caretaker/"Guardian" Lular H'minee                               *
*   Background:  According to the story, H'minee is a part of the "Caretaker" *
*        side of the Alien Civil war- they want to make sure that planet does *
*        NOT reach transcendence- Tau Ceti was another Manifold/Planet that   *
*        did this and it was an atrocity to that planet and surrounding       *
*        planetary systems.  She (yes, SHE) is the exact OPPOSITE of Marr.    *
*   Agenda:  Prevent Transcendence (simple enough...)                         *
*   Starting Techs:  Progenitor Psych, Centauri Ecology, Field Modulation,    *
*        Information Networks, Biogenetics (5 starting techs....  whoa...)    *
*   Starting Statistics                                                       *
*      Government Statistics                                                  *
*        +1 to Planet ("Understand workings of Planet, the Sixth Manifold")   *
*      Other Statistics                                                       *
*        +25% Defensive Bonus ("Can sense and manipulate 'Resonance' fields") *
*         Alien Advantages and Disadvantages                                  *
*             Free Recycling Tanks at every base (yay!)                       *
*             One additional Colony Pod at planetfall.                        *
*             One Mk I Battle Ogre at planetfall (POWERFUL, but easy to kill) *
*             "Energy Grid" based economy (more buildings at base = more $$$) *
*             Possesses a physical scan of planet (yay!)                      *
*             Directing research (YAY YAY YAY!)                               *
*             Cannot be involved with UN/Council (BOO!)                       *
*             Must research Social Psych to communicate with humans (boo!)    *
*             Wasting of human bases on invasion (population down to one)     *
*             Alien Victory possible (a few bases with a transmitter = win)   *
*             Constantly at war with other aliens                             *
*             Cannot ally with humans who ally with aliens                    *
*             Cannot speak with aliens AT ALL (bah!)                          *
*        Cannot Transcend (BOO!)                                              *
*   Ideal Victory:  Alien Victory                                             *
*   Victory Ratings:                                                          *
*      Conquest:   *****                                                      *
*      Transcend:  Impossible                                                 *
*      Diplomatic: Impossible                                                 *
*      Economic:   ???                                                        *
*      AVictory:   ******                                                     *
*   Multiplayer Partners: Peacekeepers                                        *
*******************************************************************************
 > Sid Meier's Alien Crossfire                                     Section N <
*******************************************************************************
* Manifold Usurpers (every time I see them I think "Beetleborgs".. dunno why) *
*   Leader:  Usurper/"Conqueror" Judaa Marr                                   *
*   Background:  According to the story, Marr  is a part of the "Usurper"     *
*        side of the Alien Civil war- they want to make sure that planet      *
*        reaches transcendence- with them on the planet at the time  He (yes, *
*        HE) is the exact OPPOSITE of H'minee.                                *
*   Agenda:  Subvert Planet for galactic domination (Transcendence)           *
*   Tech: Progenitor Psych, Centauri Ecology, Field Modulation, Applied       *
*        Physics, Biogenetics (opposite of Caretakers)                        *
*   Starting Statistics                                                       *
*      Government Statistics                                                  *
*        +1 Growth ("Abuse Planet's resources for their own gain"- meanies!)  *
*        +1 Morale ("Warlike culture"...  similar to Believers)               *
*        -1 Planet ("Planet senses Usurper's dark intent"...  ditto the last) *
*      Other Statistics                                                       *
*        +25% Offensive Bonus ("Can sense and manipulate 'Resonance' fields") *
*         Alien Advantages and Disadvantages                                  *
*             Free Recycling Tanks at every base (yay!)                       *
*             One additional Colony Pod at planetfall.                        *
*             One Mk I Battle Ogre at planetfall (POWERFUL, but easy to kill) *
*             "Energy Grid" based economy (more buildings at base = more $$$) *
*             Possesses a physical scan of planet (yay!)                      *
*             Directing research (YAY YAY YAY!)                               *
*             Cannot be involved with UN/Council (BOO!)                       *
*             Must research Social Psych to communicate with humans (boo!)    *
*             Wasting of human bases on invasion (population down to one)     *
*             Alien Victory possible (a few bases with a transmitter = win)   *
*             Constantly at war with other aliens                             *
*             Cannot ally with humans who ally with aliens                    *
*             Cannot speak with aliens AT ALL (bah!)                          *
*   Ideal Victory:  Alien Victory, Transcendence, Conquest                    *
*   Victory Ratings:                                                          *
*      Conquest:   *****                                                      *
*      Transcend:  *****                                                      *
*      Diplomatic: Impossible                                                 *
*      Economic:   ???                                                        *
*      AVictory:   ****                                                       *
*   Multiplayer Partners:  Peacekeepers, Pirates, Cult                        *
*******************************************************************************

  *****************************************************************************
 /   Part 03:                              Networknode.org Custom Factions    |
*******************************************************************************
*   NOTE:  All of these custom factions listed are from the faction packs at  *
*    http://www.networknode.org.  If you wish for me to update my FAQ with a  *
*    faction pack of your own, please read Part 10 for infomation on          *
*    contacting me.                                                           *
*    Zeta Set - Progenitor Civil War Factions                                 *
*           a.......................................... Terran Federation     *
*           b................................................. Aggressors     *
*           c................................................. Dominators     *
*           d.................................................. Predators     *
*           e................................................. Developers     *
*           f................................................. Preservers     *
*           g................................................ Researchers     *
*    Iota Set - WaterWorld Factions                                           *
*           h..................................... Bringers of the Deluge     *
*           i........................................... Full Fathom Five     *
*           j......................................... Legion of Aquarius     *
*           k......................... Oceans Extraterritorial Commission     *
*           l........................................ The Hydra Institute     *
*           m............................................ The Multimakers     *
*           n............................................ The Triton Sect     *
*    Lambda Set - Second Mission Factions                                     *
*           o.......................................... The Briach Estate     *
*           p................................................... CerraGen     *
*           q............................................. Delgusia, Inc.     *
*           r................................................. Jorgenstad     *
*           s................................................... Obrioshi     *
*           t.................................. The Rensallir Corporation     *
*           u................................................. Serabollio     *
*                                                                             *
*  Custom Faction notes:                                                      *
*   Zeta Set:                                                                 *
*    After trying all three of the 'bundled' faction packs on                 *
*     networknode.org, I can honestly tell you that this one is my least      *
*     favorite.  Why?  Not as much depth to it...  the other two actually had *
*     more of a storyline to it, whereas in PCW only one faction (Terran Fed) *
*     has anything of a storyline in it.  The Progenitors all are copies!     *
*   Iota Set:                                                                 *
*    A nice faction pack with story.  Use the map that was included with the  *
*     faction though...  or a 70-90% water random map.  Either work.          *
*   Lambda Set:                                                               *
*    This has got to be one of the most balanced faction packs                *
*     I have ever seen.  I even have a somewhat more challanging time when    *
*     playing as any of these factions!  On top of it, it has a neat story to *
*     it, as well as a fan fiction on networknode.org (albiet a bit short) on *
*     Second Mission...  and I love storyline!  :)                            *
*                                                                             *
*******************************************************************************
 > Zeta Set - Progenitor Civil War Factions                        Section A <
*******************************************************************************
*  Terran Federation ("The Human survivors..." From the Starship Andromeda?)  *
*    Leader:  Admiral Meithhan West (He DOES remind me of Kevin Sorbo!)       *
*      Background:  "Old Earth Fanatic, Unity Security Officer" (he came from *
*          Sparta...  wow, I feel bad for Chiron already.)                    *
*    Agenda:  "Re-build Earth's power and glory at any cost." (In English:    *
*       Live through the Progenitors.)                                        *
*    Tech:  Doctrine: Mobility (not too bad....  same as Sparta)              *
*    Starting Statistics (wow, time to give my fingers a workout....)         *
*       Government Statistics                                                 *
*         -1 Economy ("Trade regulated by government" - Ngh.)                 *
*         +2 Industry ("Capitalist Industrial Model"...  but they just said   *
*              that the economy was regulated by the government...  me thinks *
*              the creator doesn't know what capitalism is...)                *
*         +2 Research ("Warfare boosts research" - They need it.)             *
*         +2 Support ("Trained troops require low support" - Huh?)            *
*         +3 Morale ("Highly trained military troops" - We have Santiago on   *
*                 line one, she says that she wants you to train her troops)  *
*         +2 Police ("Followers approve military police" - We have Yang on    *
*                 line two, he says you are too strict...)                    *
*         -3 Planet ("No concern for Planet's ecology" - Make sense.)         *
*       Other Statistics                                                      *
*         Fanatic Military Units:  +25% Attack (WHOA!  Morale AND this?!)     *
*         Free Starting Unit - Unity Rover (k.)                               *
*    Ideal Victory:  Economic, Transcend, Conquest                            *
*    Victory Ratings:  (NOTE:  All ratings are dependent on the set it is in) *
*      Conquest:   Testing in Progress                                        *
*      Transcend:  Testing in Progress                                        *
*      Diplomatic: Impossible.                                                *
*      Economic:   Testing in Progress                                        *
*    Other Notes:                                                             *
*      Yes, you read that right.  Diplomatic victory is impossible since you  *
*     can never be elected to be the planetary governor in that set.  Why?    *
*     "Council Deadlocked" since you are the only choice for governor.        *
*     Because of that stupid bug, in my opinion, this set is flawed.          *
*     Also, even if you could set yourself as PG, it wouldn't matter..  as to *
*     win that way you need to have all Progenitors erradicated.  Think.      *
*      NOTE:  It isn't the set's fault, it is SMAC:SMAC.                      *
*******************************************************************************
 > Zeta Set - Progenitor Civil War Factions                        Section B <
*******************************************************************************
*  Aggressors ("Usurper survivors..." - Think Cha Dawn + Marr  Just don't     *
*         picture the child of them (as that is sick).)                       *
*    Leader:  Hugos Korr ("Usurper General"...  Judaa Marr was better).       *
*    Agenda:  "To destroy all opposition." (Straight and to the point!)       *
*    Tech:  Doctrine: Mobility (AGAIN?!  Didn't the Terrans get this too?)    *
*    Starting Statistics                                                      *
*       Government Statistics                                                 *
*         +1 Growth ("Soldiers are expendable" - Huh?)                        *
*         +1 Morale ("Battle Glory" - Okay...  that at least makes sense...)  *
*         +1 Planet ("Nature is the greatest camoflauge" - Barely makes sense)*
*         +1 Support ("Flexible supply lines" - Huh?)                         *
*       Other Statistics                                                      *
*         Cannot use Free Market Economic choice (What the HELL?!!)           *
*    Ideal Victory:  Economic, Transcend, Conquest                            *
*    Victory Ratings:                                                         *
*      Conquest:   Testing in Progress                                        *
*      Transcend:  Testing in Progress                                        *
*      Diplomatic: Impossible                                                 *
*      Economic:   Testing in Progress                                        *
*      AVictory:   Testing in Progress                                        *
*    Other Notes:                                                             *
*      Haven't finished them yet.  Also, the AI uses Fundy/Power/TControl.    *
*******************************************************************************
 > Zeta Set - Progenitor Civil War Factions                        Section C <
*******************************************************************************
*  Dominators ("Usurper survivors..." - Think Yang + Marr.  Ewww...)          *
*    Leader:  Unther Gorr (Wow, a name I can spell right the first time!)     *
*    Agenda:  "Domination of Planet" (Again, straight and to the point)       *
*    Tech:  Doctrine: Air Power (WHAT THE HELL!!  D:AP STARTING?  WTH?)       *
*    Starting Statistics                                                      *
*       Government Statistics                                                 *
*         +2 Police ("ilitaristic Citizens" - Makes sense)                    *
*         +1 Support ("Flexible supply lines" - Again, Huh?)                  *
*       Other Statistics                                                      *
*         Cannot use Green Economic Choice (What the HELL?!!)                 *
*    Ideal Victory:  Economic, Transcend, Conquest                            *
*    Victory Ratings:                                                         *
*      Conquest:   Testing in Progress                                        *
*      Transcend:  Testing in Progress                                        *
*      Diplomatic: Impossible                                                 *
*      Economic:   Testing in Progress                                        *
*      AVictory:   Testing in Progress                                        *
*    Other Notes:                                                             *
*      Haven't finished them yet.  Also, the AI uses PState/Power/TControl.   *
*******************************************************************************
 > Zeta Set - Progenitor Civil War Factions                        Section D <
*******************************************************************************
*  Predators ("Usurper Survivors..."  Think Domai + Marr - Freedom)           *
*    Leader:  Gerus Torr (What IS it with these people and similar last names)*
*    Agenda:  To be the Supreme Predator on Planet (Where are the Aliens?)    *
*    Tech:  Doctrine: Flexibility (Mmmkay....)                                *
*    Starting Statistics                                                      *
*       Government Statistics                                                 *
*         +2 Industry ("Industrious citizens" - and that has to do with being *
*             a predator how?)                                                *
*         +1 Support ("Flexible support lines" - Author: Creativity lacking)  *
*       Other Statistics                                                      *
*         Cannot use Wealth social choice (Now this one makes sense....)      *
*    Ideal Victory:  Economic, Transcend, Conquest                            *
*    Victory Ratings:                                                         *
*      Conquest:   Testing in Progress                                        *
*      Transcend:  Testing in Progress                                        *
*      Diplomatic: Impossible                                                 *
*      Economic:   Testing in Progress                                        *
*      AVictory:   Testing in Progress                                        *
*    Other Notes:                                                             *
*      Haven't finished them yet.  Also, the AI uses Police State (stupidly)  *
*       as well as Planned (stupidly), Wealth (stupidly), and Eudiamonia.     *
*******************************************************************************
 > Zeta Set - Progenitor Civil War Factions                        Section E <
*******************************************************************************
*  Developers ("Caretaker Survivors..." - Think Morgan + Hi'mnee)             *
*    Leader:  Lelu H'Kinne (Stockbroker for the Caretakers...  WTH?)          *
*    Agenda:  To develop the Manifold (but isn't that opposite of the CTs?)   *
*    Tech:  Industrial Automation (Not half bad!)                             *
*    Starting Statistics                                                      *
*       Government Statistics                                                 *
*         +1 Industry ("Solid Industrial Base" - Mmmkay....)                  *
*         +1 Economy ("Economical Citizens" - Mmmkay....)                     *
*       Other Statistics                                                      *
*         Cannot use Power social choice (Now this one makes sense....)       *
*         Starts with 500 energy credits (the more I think about it, the more *
*           this sounds like a powergaming faction set...  I hate that.)      *
*         Free Energy Bank in every base (Nice.)                              *
*         +25% Defensive Combat (Just like Caretakers)                        *
*    Ideal Victory:  Economic, Conquest, Alien                                *
*    Victory Ratings:                                                         *
*      Conquest:   Testing in Progress                                        *
*      Transcend:  Testing in Progress - Can they even Transcend at all?      *
*      Diplomatic: Impossible                                                 *
*      Economic:   Testing in Progress                                        *
*      AVictory:   Testing in Progress                                        *
*    Other Notes:                                                             *
*      Haven't finished them yet.                                             *
*******************************************************************************
 > Zeta Set - Progenitor Civil War Factions                        Section F <
*******************************************************************************
*  Preservers ("Caretaker Survivors..." - Think Hi'mnee + ... um..  Hi'mnee)  *
*    Leader:  Jela H'Dimme (Deidre of the Caretakers...  aka, Hi'mnee)        *
*    Agenda:  To preserve the Manifold (and the difference with CT is...)     *
*    Tech:  Centauri Ecology (Not half bad!)                                  *
*    Starting Statistics                                                      *
*       Government Statistics                                                 *
*         +2 Efficiency ("Waste weakens the Manifold" - Okay.)                *
*         +1 Planet ("Ecologically Minded" - Mmmkay....)                      *
*         +1 Growth ("Attuned to Natural Rythms" (sic) - Unbalanced Faction)  *
*       Other Statistics                                                      *
*         Half Terraform costs.                                               *
*         Free Recycling Tanks in every base (Nice.)                          *
*         +25% Defensive Combat (Just like Caretakers)                        *
*    Ideal Victory:  Economic, Conquest, Alien                                *
*    Victory Ratings:                                                         *
*      Conquest:   Testing in Progress                                        *
*      Transcend:  Testing in Progress - Can they even Transcend at all?      *
*      Diplomatic: Impossible                                                 *
*      Economic:   Testing in Progress                                        *
*      AVictory:   Testing in Progress                                        *
*    Other Notes:                                                             *
*      Haven't finished them yet.  AI will always use Dem/Green/Know/Cyborg.  *
*******************************************************************************
 > Zeta Set - Progenitor Civil War Factions                        Section G <
*******************************************************************************
*  Researchers ("Caretaker Survivors..." - Think Zakarov + Hi'mnee)           *
*    Leader:  Kala H'Simme (No creativity whatsoever it seems...)             *
*    Agenda:  To preserve the Manifold (I think it is meant to say "research" *
*       instead of "preserve"....)                                            *
*    Tech:  Infomation Networks (Not too bad)                                 *
*    Starting Statistics                                                      *
*       Government Statistics                                                 *
*         +1 Efficiency ("Well researched methods" - Okay.                    *
*         +2 Research ("Brilliant Educators" - Mmm..pie...)                   *
*       Other Statistics                                                      *
*         +1 Energy in Fungus ("Research pays off" - Makes zero sense)        *
*         Free Research Hospital in every base (Nice.)                        *
*         +25% Defensive Combat (Just like Caretakers)                        *
*    Ideal Victory:  Economic, Conquest, Alien                                *
*    Victory Ratings:                                                         *
*      Conquest:   Testing in Progress                                        *
*      Transcend:  Testing in Progress - Can they even Transcend at all?      *
*      Diplomatic: Impossible                                                 *
*      Economic:   Testing in Progress                                        *
*      AVictory:   Testing in Progress                                        *
*    Other Notes:                                                             *
*      Haven't finished them yet.  AI will always use knowledge and cyborg.   *
*******************************************************************************
*******************************************************************************
 > Iota Set - WaterWorld Factions                                  Section H <
*******************************************************************************
* Bringers of the Deluge (AKA Ye gods I thought MORGAN was bad at Planet!)    *
*   Leader: "Mr." Thomas Brattman (Dunno, I keep thinking Sean Connory saying *
*            "Brannon!" every time I see his name.  Dunno why.                *
*   Agenda:  Power at all costs (In other words, he wants to lead Planet)     *
*   Tech:  Doctrine: Initiative (Whoa...  the mid tech in the beginning)      *
*   Starting Statistics                                                       *
*      Government Statistics                                                  *
*        -5 Planet ("Openly antagonistic towards planet"..  I'd say!)         *
*        +1 Industry ("Seeking Power at all Costs" Niiice bonus.)             *
*        +1 Economy ("Seeking Power at all Costs" Again, Niice bonus.)        *
*        +1 Morale ("Believe war to be unavoidable" Makes no sense to me...)  *
*      Other Statistics                                                       *
*        +25% to Attack ("Fanatics" - I'd say just psycho)                    *
*        Starts in the water.                                                 *
*   Ideal Victory:  Conquest, Economic (!)                                    *
*   Victory Ratings:                                                          *
*      Conquest:   ******                                                     *
*      Transcend:  ****                                                       *
*      Diplomatic: **                                                         *
*      Economic:   ******                                                     *
*******************************************************************************
 > Iota Set - WaterWorld Factions                                  Section I <
*******************************************************************************
* Full Fathom Five (Mermen)                                                   *
*   Leader: "Seafather" Ka'Rin                                                *
*   Agenda:  Sub-sea State                                                    *
*   Tech:  Doctrine: Flexibility                                              *
*   Starting Statistics                                                       *
*      Government Statistics                                                  *
*        -1 Support ("Cannot breathe out of water." - Bah.)                   *
*        -1 Industry ("Difficult to have heavy industry underwater")          *
*        -1 Economy ("Different needs and desires than others.")              *
*      Other Statistics                                                       *
*        Free Perimeter Defense at every base (Underwater Bases).             *
*        Starts in the water.                                                 *
*        Immunity to Efficiency (What is this, their ONLY good advantage?)    *
*        Cannot use a Cybernetic Society                                      *
*        Free Sealurk and Isle of the Deep at start.                          *
*   Ideal Victory:  Hell if I know...  can they even win?!!                   *
*   Victory Ratings:                                                          *
*      Conquest:   ***                                                        *
*      Transcend:  **                                                         *
*      Diplomatic: ****                                                       *
*      Economic:   *                                                          *
*******************************************************************************
 > Iota Set - WaterWorld Factions                                  Section J <
*******************************************************************************
* Legion of Aquarius (Peace loving researchers?  I have no nickname for them) *
*   Leader: "Star Daughter" Danya Hytchinsdottir (yes, it is spelled right)   *
*   Agenda:  Peace and Enlightment (Looneyversity and UN?)                    *
*   Tech:  Social Psych                                                       *
*   Starting Statistics                                                       *
*      Government Statistics                                                  *
*        +1 Growth ("Open Society"...  in other words, they have sex a lot.)  *
*        -2 Morale ("Dislikes War")                                           *
*        -1 Efficiency ("Syphoned by strong social programs")                 *
*        +1 Research ("Open-minded Research")                                 *
*      Other Statistics                                                       *
*        +25% to ALL Psi ("Exploration of the Mind" - I'm sure a lot of males *
*            reading this right now and looking at her would say "She can     *
*            explore my mind.." or something.  Bah, humans.  Pssh.)           *
*   Ideal Victory:  Transcendence.                                            *
*   Victory Ratings:                                                          *
*      Conquest:   ***                                                        *
*      Transcend:  *****                                                      *
*      Diplomatic: ****                                                       *
*      Economic:   **                                                         *
*******************************************************************************
 > Iota Set - WaterWorld Factions                                  Section K <
*******************************************************************************
* Oceans Extraterritorial Commission (OEC - Why do I think the Federation?)   *
*   Leader: "Commission Director" Alan Thompson                               *
*   Agenda:  Political Leadership on the Planet's Oceans (Think UN at sea)    *
*   Tech:  Doctrine: Flexibility                                              *
*   Starting Statistics                                                       *
*      Government Statistics                                                  *
*        -1 Efficiency ("Bureaucracy" - Think UN again)                       *
*        -1 Police ("Pacifists" - What the UN should have had)                *
*      Other Statistics                                                       *
*        +1 to Commerse Income (Everyone trades with the Federation!)         *
*        Free Pressure Dome at every base.                                    *
*        Free Subsea Trunkline (With Planetary Economics) in every base (in   *
*            more apt words...  HOLY #$!@%@#%!)                               *
*        Free Deep Pressure Hull (With Nanometallurgy) (you have subs.  Lots) *
*        Enhancements may be built in ocean and trench squares (When you      *
*            discover Advanced Ecological Engineering - Think Pirates)        *
*        Bonus mineral from ocean shelf squares.                              *
*        Starts in the water.                                                 *
*   Ideal Victory: Economic.                                                  *
*   Victory Ratings:                                                          *
*      Conquest:   ****                                                       *
*      Transcend:  ***                                                        *
*      Diplomatic: ***                                                        *
*      Economic:   ******                                                     *
*******************************************************************************
 > Iota Set - WaterWorld Factions                                  Section L <
*******************************************************************************
* The Hydra Institute (Mermaids)                                              *
*   Leader: "Hydra" Aquafina del Manta (...  That's Mrs. Mermaid to you!)     *
*   Agenda:  Have the hydra rule the high seas (Think Pirates)                *
*   Tech:  Doctrine: Mobility, Doctrine: Flexibility (high in tech!)          *
*   Starting Statistics                                                       *
*      Government Statistics                                                  *
*        -1 Efficiency ("Individualistic mentality opposed to central         *
*            organization")                                                   *
*        -1 Growth (Culture does not place high emphasis on family - Pirates) *
*        +1 Industry ("Great at ship building")                               *
*      Other Statistics                                                       *
*        Free Naval Yard (With Doctrine: Initiative) at every base. (Pirates) *
*        Enhancements may be built in ocean and trench squares (When you      *
*            discover Advanced Ecological Engineering - Think Pirates)        *
*        Marine Detatchment ability free (With Adaptive Doctrine - Arr Matey) *
*        Repair Bay ability free (With appropriate tech - Niice...)           *
*        Free Recycling Tanks at all bases.  (Almost useless due to water)    *
*        Free Transport Foil and Sea Former at start.                         *
*        Immune to negative energy stats (huh?)                               *
*        Starts in the water.                                                 *
*   Ideal Victory: Conquest, Transcendence.                                   *
*   Victory Ratings:                                                          *
*      Conquest:   *****                                                      *
*      Transcend:  ****                                                       *
*      Diplomatic: **                                                         *
*      Economic:   **                                                         *
*******************************************************************************
 > Iota Set - WaterWorld Factions                                  Section M <
*******************************************************************************
* The Multimakers (Gaia of Water I guess...  only FAR worse)                  *
*   Leader: "Admiral" Odyssena de Marineo (Wow, that is actually a good name) *
*   Agenda:  Protect the Oceans of Planet (Algae hugger?)                     *
*   Tech:  Doctrine: Mobility, Doctrine Flexibility (high in tech!)           *
*   Starting Statistics                                                       *
*      Government Statistics - Now, I don't normally comment, but...  WHY?!!  *
*        -1 Economy ("Little interest in trade" - Feh.)                       *
*        -1 Efficiency ("Great distances over the sea" - double Feh.)         *
*        -1 Growth ("Lack of space and nutrients" - triple Feh.)              *
*        +1 Planet ("Protection of the Oceans"-Is this their ONLY advantage?) *
*      Other Statistics                                                       *
*        Enhancements may be built in ocean and trench squares (When you      *
*            discover Advanced Ecological Engineering - Think Pirates)        *
*        Marine Detatchment ability free (With Adaptive Doctrine - Arr Matey) *
*        Bonus mineral from ocean shelf squares.                              *
*        Starts in the water.                                                 *
*   Ideal Victory: Ugh.  Too much.                                            *
*   Victory Ratings:                                                          *
*      Conquest:   ***                                                        *
*      Transcend:  ****                                                       *
*      Diplomatic: **                                                         *
*      Economic:   *                                                          *
*******************************************************************************
 > Iota Set - WaterWorld Factions                                  Section N <
*******************************************************************************
* The Triton Institute/Sect ("Cult of the Sea" - isn't that a kind of tuna?)  *
*   Leader: "High Priest" Alexander Ceristen (say THAT 5 times fast!)         *
*   Agenda:  To Protect the Seas (Even though this is the "Believer"/"Hive")  *
*   Tech:  Doctrine: Flexibility                                              *
*   Starting Statistics                                                       *
*      Government Statistics                                                  *
*        +1 Police ("Strict Police Force" - A la Yang.)                       *
*        +1 Support ("Fanatical Army" - A la Miriam)                          *
*        -2 Research ("Little interest in Technology" - A la Miriam...)       *
*      Other Statistics                                                       *
*        Free Pressure Dome in all bases (yay...)                             *
*        Cannot choose the "Knowledge" social value (CRAP!)                   *
*   Ideal Victory: Conquest, Diplomatic.                                      *
*   Victory Ratings:                                                          *
*      Conquest:   ******                                                     *
*      Transcend:  *                                                          *
*      Diplomatic: ****                                                       *
*      Economic:   **                                                         *
*                                                                             *
*******************************************************************************
*******************************************************************************
 > Lambda Set - Second Mission Factions                            Section O <
*******************************************************************************
* The Briach Estate ("The Wealthy" In other words, the hoity toity)           *
*   Leader: "Lord" Wilson Briach (Not as good as "BRATTMAN", but still good)  *
*   Agenda:  A Private and Wealthy Society (But if everyone is rich...)       *
*   Tech:  Applied Physics (How the HELL does that equate to high society??)  *
*   Starting Statistics                                                       *
*      Government Statistics                                                  *
*        +2 Morale ("Highly Trained Specialists" - Yes, this is their only    *
*            government advantage.  A nice one at that.)                      *
*      Other Statistics                                                       *
*        Starts with 400 energy credits (Niice..)                             *
*        Cannot use FUNDAMENTALIST politics (Oh darn.)                        *
*        Free colony pod at the start of the game (you know, this is good..)  *
*   Ideal Victory: Conquest, Diplomatic                                       *
*   Victory Ratings:                                                          *
*      Conquest:   ******                                                     *
*      Transcend:  ***                                                        *
*      Diplomatic: *****                                                      *
*      Economic:   ****                                                       *
*   Other Notes:  This has got to be the strongest faction in Second Mission  *
*     Update!  (12/22/2002):  After playing the rest of them, I'm revising    *
*        that rather false statement.  If this was against any other faction  *
*        series, they would be the best.  However, all of these guys are      *
*        really good, and the AI plays them well.  My favorite set!           *
*******************************************************************************
 > Lambda Set - Second Mission Factions                            Section P <
*******************************************************************************
*  CerraGen ("The Bio-Engineer" - does that mean it can't spell GATACA?  I    *
*      mean, everyone knows that Engineers can't spell, right?)               *
*    Leader:  "Director" Tim Corbal (You can call me...  Tim....)             *
*    Agenda:  To better the human race through genetic alteration (Genejack?) *
*    Tech:  Biogenetics (cool, half way to secrets of human mind)             *
*    Starting Statistics                                                      *
*       Government Statistics                                                 *
*         +2 Growth ("Genetically enhanced Reproduction" - YIPES!  Very high) *
*         +1 Research ("Science aids genetics" - Ye gods, I'm in love...)     *
*         -1 Economy ("Other factions find the CerraGen suspicious" - Crap.)  *
*       Other Statistics                                                      *
*         Free BIOLOGY LAB at every base (AWESOME!)                           *
*         Cannot use EUDAIMONIC future society choice (Crap.)                 *
*         Free ability - Nerve Gas Pods (**** - see below)                    *
*         Free ability - Soporific Gas Pods (**** - see below)                *
*   Ideal Victory:  Conquest, Diplomatic, Transcend                           *
*   Victory Ratings:                                                          *
*      Conquest:   *****                                                      *
*      Transcend:  *****                                                      *
*      Diplomatic: ******                                                     *
*      Economic:   ***                                                        *
*   Other Notes:  Well, first off the free abilities are bugged in            *
*      Alpha Centauri/Alien Crossfire, as when I played I did not get those.. *
*      instead, I got something better - Police unit.  VERY handy.  Secondly, *
*      If you are wondering about the abnormally high scores, it is because   *
*      of the +2 Growth.  CerraGen got me my highest SMAC score (not counting *
*      Future techs) on the first try.                                        *
*******************************************************************************
 > Lambda Set - Second Mission Factions                            Section Q <
*******************************************************************************
*  Delgusia, Inc. ("Military Industrialists" - AKA, Weapons Dealers.)         *
*    Leader:  Maria Falcao do Ferro (Looks like an admiral in the portrait)   *
*    Agenda:  Arms Sales and Manufacture (heh.  Weapons Dealers.)             *
*    Tech:  Industrial Base (Bah.)                              )             *
*    Starting Statistics                                                      *
*       Government Statistics                                                 *
*         +1 Support ("Corporate Mentality" - Huh?!)                          *
*         +2 Industry ("Chief Business" - Makes sense.  Not bad...)           *
*         -3 Planet ("Profit before ecology" - Ah crap...  That sucks.        *
*       Other Statistics                                                      *
*         Fungus Bonuses ("Quick to exploit natural resources" - Weird.)      *
*         Cannot use EUDAIMONIC future society choice (Crap.)                 *
*         75% Hurry Cost ("Extremely Efficient" - NICE!)                      *
*         Drone every 4 citizens ("Unethical sales of weapons" - TripleCrap)  *
*   Ideal Victory:  Um... Economic?  Being crappy isn't a victory condition.. *
*   Victory Ratings:                                                          *
*      Conquest:   **                                                         *
*      Transcend:  ***                                                        *
*      Diplomatic: ***                                                        *
*      Economic:   ****                                                       *
*   Other Notes:  These guys suck.  Badly.  Can't see why you would play them.*
*      Well..  they wouldn't suck for normal SMAC, but they suck in 2nd Miss. *
*******************************************************************************
 > Lambda Set - Second Mission Factions                            Section R <
*******************************************************************************
*  Jorgenstad ("The Techie" - Um...  isn't CerraGen better?)                  *
*    Leader:  "President" Hans Schmidt ("It's HANZEL UNT GRETZEL!" - okay.)   *
*    Agenda:  Technology and Electronics (Run!  They are EE MAJORS!)          *
*    Tech:  Nonlinear Mathematics (Whoa..  high level tech...)                *
*    Starting Statistics                                                      *
*       Government Statistics                                                 *
*         +1 Industry ("Automated Factories" - Interesting...)                *
*         +1 Research ("Technology Company" - Duh.  I'd hope so...)           *
*         -1 Police ("Citizens refuse to take orders" - Whopdee Do...)        *
*       Other Statistics                                                      *
*         Free SUBSPACE GENERATOR at every base (WHAT THE HECK is the point?) *
*         Cannot use POLICE STATE politics (...  no comment.)                 *
*         Free ability - Cloaking device (SWEET!  This is by far the best one)*
*   Ideal Victory:  Conquest, Transcend                                       *
*   Victory Ratings:                                                          *
*      Conquest:   ******                                                     *
*      Transcend:  *****                                                      *
*      Diplomatic: ***                                                        *
*      Economic:   ***                                                        *
*   Other Notes:  Wow...  now that I know it works, neat...  I'd say this is  *
*      one of the better factions to play in multiplayer, since more stealth  *
*      is needed against a human.  However, for single player, stick with     *
*      CerraGen for the tech.                                                 *
*******************************************************************************
 > Lambda Set - Second Mission Factions                            Section S <
*******************************************************************************
*  Obrioshi ("The Energy Techs" - Who can say no to the happyface?  :) )      *
*    Leader:  Akioshi Yakishi (The COOLEST portrait in the game!)             *
*    Agenda:  Ecological Harnessing of Energy Sources (What..  the..  hell..) *
*    Tech:  None (yes, you read that right...  no starting tech at all.)      *
*    Starting Statistics                                                      *
*       Government Statistics                                                 *
*         +2 Efficiency ("Efficiency means success" - why can't I work for    *
*             this corporation?  I mean, they got it right....)               *
*         +1 Research ("Study encouraged" - Rock on!)                         *
*         -1 Growth ("Ecologically aware" - Their worst part.  Not too bad.)  *
*       Other Statistics                                                      *
*         Free Energy bank at every base (AWESOME!)                           *
*         Cannot use POWER social value. (Who actually uses it?)              *
*         Starts with 75 energy (Every little bit helps)                      *
*         HURRY costs increased set to 133% (bleh.)                           *
*         Penalty: Probe ("Open Management System")                           *
*   Ideal Victory:  Conquest, Economic, Transcend                             *
*   Victory Ratings:                                                          *
*      Conquest:   *****                                                      *
*      Transcend:  *****                                                      *
*      Diplomatic: ***                                                        *
*      Economic:   ******                                                     *
*   Other Notes:  It appears that Akioshi is the exact opposite of Tim...     *
*      Now that I've played more, yes, exact opposite.  I prefer CerraGen.    *
*******************************************************************************
 > Lambda Set - Second Mission Factions                            Section T <
*******************************************************************************
*  The Rensallir Corporation ("The Aeronaut" - Does this mean that I might    *
*      finally have a swarming FACTION?!!  YAY YAY YAY!)                      *
*    Leader:  "President" Jacques Cousteau.. er..  Alato. (Reminds me of him) *
*    Agenda:  To get a better faction portrait!  :P                           *
*    Tech:  Ethical Calculus (Oxymoron, but start with a Democracy!  YAY)     *
*    Starting Statistics                                                      *
*       Government Statistics                                                 *
*         +1 Industry ("Industrial structure carefully planned" - Psh.)       *
*       Other Statistics                                                      *
*         Free Recycling Tank at every base (This does not exist)             *
*         Cannot use POLICE STATE politics (who does?)                        *
*         Free Vehicle ("Aeronautics Corporation"?- See the advantage below)  *
*       Hidden Statistics                                                     *
*         Free starting unit - Unity Chopper (Slightly bugged, see below.)    *
*         Free Aeronautics Complex at every base (...  See below.)            *
*   Ideal Victory:  Conquest, Transcend.                                      *
*   Victory Ratings:                                                          *
*      Conquest:   *****                                                      *
*      Transcend:  *****                                                      *
*      Diplomatic: ***                                                        *
*      Economic:   ***                                                        *
*   Other Notes:  Buggy faction.  Now that I have had a chance to play them,  *
*      I can honestly say that this is the first faction where I'd rather be  *
*      playing them just so someone else DOESN'T.  Do you realize how hard it *
*      is to swarm against someone who has Aerospace Complexes in every base, *
*      ON TOP OF the AAA Trance garrison?  Ye gods, I think I even saw a 50   *
*      defensive power rating at one point!                                   *
*    On the bugs:  The Free Vehicle is a Unity Chopper, which in of itself is *
*      bugged.  If you have "search for a starting city" on, the chopper will *
*      take fuel damage at the start of the first turn.  Not a big bug        *
*      (especially with the Aerospace Complex in the starting city), but one  *
*      nonetheless.  Also, the Aerospace Complex...  this is also a bug.      *
*      In all of the rest of SMAC, when they start with a building that is    *
*      something other then an early game tech, you get the improvement after *
*      the tech, right?  Not in this case.  He actually has the improvement   *
*      without the tech.  Kinda unfair in my opinion, but still kinda a minor *
*      point.  Finally, a reminder:  You can't update the Unity Chopper.      *
*******************************************************************************
 > Lambda Set - Second Mission Factions                            Section U <
*******************************************************************************
*  Serabollio ("The Chic" and the chick as she is the only female fac leader) *
*    Leader:  "Director" Gina Serabollio (Pompus little...  *ahem*)           *
*    Agenda:  Expression of art and fashion (Not starving artists?)           *
*    Tech:  Centauri Ecology (How the heck is that art or fashion!?!)         *
*    Starting Statistics                                                      *
*       Government Statistics                                                 *
*         +1 Economy ("Sale of art and fashinos generates high income")       *
*         -2 Morale ("Trained for creation, not destruction" - what the heck) *
*       Other Statistics                                                      *
*         Free Paradise gardens in every base (+2 talents... at start...)     *
*         +1 Talent every 2 population (HOLY #%%$!  Automatic Golden Age!)    *
*         May not use FUNDAMENTALIST politics in Social Engineering (but      *
*             artists CAN be fundimentalist...  ah well)                      *
*   Ideal Victory:  Diplomatic, Economic, Transcend, Conquest                 *
*   Victory Ratings:                                                          *
*      Conquest:   *****                                                      *
*      Transcend:  ******                                                     *
*      Diplomatic: ******                                                     *
*      Economic:   ******                                                     *
*   Other Notes:  Yes, you read that rating scale correctly.  This is the     *
*      best faction in all of this addon pack.  Hands down.  Easiest.         *
*      "But what about CerraGen?"  Well, I said easiest, not the faction with *
*      the highest SMAC score.  Let me tell you something.  When you don't    *
*      need a single improvement to handle drones in a transcend game, the    *
*      game just got easier.  Also, notice the +1 Economy with only -2 Morale?*
*      No planet harm, no research harm, no support harm, no restriction on   *
*      Democracy, and no efficiency harm...  meaning that this easily knocks  *
*      Morgan out of the water for money.  I usually run her Demo/Green/Wealth*
*      JUST for the +1 to industry..  heck, sometimes I run Demo/Planned!     *
*      Also, if you get the Cloning Vats, say hello to max pop size.  Quickly.*
*      Due to the huge number of talents, you'll never have drone riots.      *
*      Finally, if you noticed that I added the +1 Talent for every 2 pop,    *
*      and you are wondering where it came from, it was an observation.  No   *
*      way would +2 talents cause a base of 9 to have all talents in it...  so*
*      I'm thinking the game glitched and it is really +1 per 2 pop...        *
*******************************************************************************


  *****************************************************************************
 /   Part 04:                                 Beginning SMAC Players Guide    |
*******************************************************************************
* Welcome to Sid Meier's Alpha Centauri!  This is a turn based strategy game  *
* from the mind of Sid Meier and Brian Reynolds- creators of Civilization,    *
* Civ 2, Masters of Orion, Masters of Orion 2...  you get the idea.  They     *
* rock in my opinion on turn based strategy games, and almost all compeditors *
* try to emulate these guys.  Anyways, I'll be using the Sid Meier's Alien    *
* Crossfire interface when dealing with how to play the game and such, but it *
* is virtually identical to the Alpha Centauri interface.  Alien Crossfire is *
* the expansion for Alpha Centauri, and is one of the rarer games for the PC  *
* now that it is no longer sold.  You can still find it in the rare shop      *
* online, or if you want to run Linux.  From what I hear, the UK sells it.    *
*                                                                             *
* When you first start up SMAC, you are shown an intro movie display          *
* explaining some of the plot behind SMAC.  Yes, you Civilization veterans    *
* heard right - this TBS actually has plot, and quite a bit of it too!  In    *
* fact, there are a lot of fan made stories along with the standard SMAC      *
* plotline (which was expanded in the expansion).  Anyways, your options...   *
*                                                                             *
*  Start Game                                                                 *
*     Yes, this is how you start a game.  :P  This opens the "Start Game"     *
*    menu.                                                                    *
*  Quick Start                                                                *
*     Loads the exact same settings as the last game.  If you loaded a map    *
*    last, this would ask you to load a map also.                             *
*  Scenerio                                                                   *
*     These are custom made scenerios created using the SMAC scenerio editor. *
*    Wasn't too popular.  Opens Scenerio menu.                                *
*  Load Game                                                                  *
*     Opens the saved game list so you can open a game.                       *
*  Multiplayer                                                                *
*     This allows you to start or join a multiplayer game.  The online        *
*    services (AlphaHQ) are down now, but you can still play a game through   *
*    TCP/IP or hotseat (SMACX only)                                           *
*  View Credits                                                               *
*     Duh.                                                                    *
*  Exit Game                                                                  *
*     Please don't go.  The drones need you.  They look up to you.            *
*    (Exits the game.  Duh.)                                                  *
*                                                                             *
* Anyways...  for my little tutorial-like thingy, lets choose Start Game.     *
* Now you are given more options.                                             *
*                                                                             *
*  Make Random Map                                                            *
*     Creates a random map the size that you wish to have.  It will randomly  *
*    choose the water layout, fungus, clouds, and stuff like that.            *
*  Customize Random Map                                                       *
*     Identical to "Make Random Map", only it asks you more questions on      *
*    things like land density, fungus cover, clouds, and erosion patterns.    *
*    Actually, mostly technical stuff.  I'm not getting in to this yet.       *
*  The Map of Planet                                                          *
*     The scenerio the plot follows uses The Map of Planet or Huge Map of     *
*    Planet.  One is smaller then the other, go figure.                       *
*  Huge Map of Planet                                                         *
*     Ditto.                                                                  *
*  Load Map File                                                              *
*     Loads a precreated map created using the scenerio/map editor.           *
*                                                                             *
* For this, I'm going to use the Huge Map of Planet.  Now, you are given a    *
* list of difficulty levels.  Starting with the easiest (Citizen) to the      *
* hardest (Transcend).  On the highest difficulty levels, the AI actually     *
* cheats, so watch out.  :)  I personally play on Transcend constantly, but   *
* since this is a tutorial-like thingamabobber, lets choose Citizen.          *
*                                                                             *
* Now a rules page is loaded.  You have a choice of playing with Standard     *
* rules, the rules you last used, or customized rules.  Since this is a       *
* tutorial, lets choose standard rules.  However, if a Civilization veteran   *
* wants to play something like what he/she/it is used to, choose Customize    *
* Rules and uncheck "Blind Research".  Most people play without BR.           *
*                                                                             *
* Now you should be in the faction display menu.  This shows all of the       *
* factions that you can play with.  In Alien Crossfire, this menu looks       *
* NOTHING like it does in Alpha Centauri.  However, for the tutorial, I'm     *
* using an Alpha Centauri world.  So, if you are using Alien Crossfire, click *
* to the left most "set" of pictures.  You are given an option between        *
* Deidre, Yang, Zak, Morgan, Santiago, Godwinson, and Lal.  If you are using  *
* the Alien Crossfire expansion, the "Info" button allows you to see what     *
* they do and such.  Good button, should have been in the first SMAC.  :P     *
* Anyways, in my FAQ all of this info is listed, so even if you are playing   *
* Alpha Centauri, you can just look it up.  See the section called            *
* "Sid Meier's Alpha Centauri Factions." Anyways, for this tutorial I'm       *
* going to use Zakarov (University of Planet).  For new players, I recommend  *
* playing the University (if you are research hungry), Sparta (if you are war *
* hungry), or Gaia - those three are the easiest for new players to play.     *
* The story line, however, mainly follows if you are playing as Gaia.         *
* Indeed, when I first started playing, I lost many a game from playing as    *
* Gaia.  :)  For this tutorial, let us choose the University of Planet.       *
* Anyways, Zak is the "White Unit" faction (no, it isn't racist, it is the    *
* way it is).  You can change his name and stuff, but I tend to leave it      *
* alone.  Click on "Okay" to continue.  Now you get your Planetfall message.  *
* YAY!  Lets go!                                                              *
*                                                                             *
*                              Welcome to Chiron                              *
* First thing you see is a pod landing on to the land and a box saying "Enter *
* a name for your first base."  By default for the University it is           *
* "University Base".  Click on OK.                                            *
* Now, you'll notice tutorial messages as long as you picked either of the    *
* first two difficulties.  These are your friends.  Go through the entire     *
* tour, as I'm not going to explain all of that to you.  :P  It gives you a   *
* basic interface explanation, and points to things - something I can't do in *
* this little txt file.  :)                                                   *
*                                                                             *
* Now, you'll notice a couple of things.  First off is something in the       *
* middle of the screen that says "University Base".  This is your first base, *
* congratulations!  Underneath that should be something that says             *
* "Gov: Colony Pod" (or something like that).  This is what is happening      *
* right now.  The Governor of your city (AI) is having the city build a       *
* colony pod.  Click (left click once) on the base.  Now take the next        *
* tour.  :)  This introduces you to the governor.  If you have played Civ 2,  *
* you know that the governor took basic actions when there was a riot from    *
* unhappy citizens.  In SMAC, the governor does FAR more then that.  He can   *
* even run the base for you...  but I don't like that personally.  I make     *
* sure the governor is turned off as I prefer controlling ALL of my bases.    *
* All your base are belong to me.  Now to explain a few things it didn't      *
* explain.  This is the base screen.  The governor options are at the top     *
* (and were explained already).  On the left column of the base display is... *
*                                                                             *
* Nutrients on the top - this is how much food is stockpiled.  When the box   *
* completely fills, a new worker, talent, or drone is created in the base     *
* (more on that later).  Where it says "Growth: 20 turns" is how long it      *
* would take to fill the box at the current speed.  This is the same as it    *
* was in Civilization if you have played it, and nothing has really changed   *
* when it comes to this for the beginning SMAC game.                          *
* Beneath that it should say "Commerse".  It only says this if you are        *
* playing a non-alien faction (don't worry, if you are in this tutorial of    *
* mine, you aren't playing an alien faction).  This is the amount of trade    *
* you get with other bases.  This is roughly the equivilent of Caravans from  *
* Civ 1/2, only you never actually need them.  I'm actually not 100% sure how *
* this is figured, but my guess is that the energy collected by this base     *
* increases the chances that you will see commerse from treaty or pact        *
* members (see alliances later).  You don't need to be connected to them at   *
* all (unlike Civilization 3).                                                *
* Below this is the MY (Mission Year), current Energy stockpile (most likely  *
* 11), and EcoDamage.  EcoDamage is the reading of how much environmental     *
* damage you are doing to Planet (not "The Planet" - SMAC refers to it as     *
* "Planet" because that is its name).  The damage is increased from           *
* population and resources produced, and decreased by planting forests in the *
* city radius or building improvements all across your nation/empire.         *
*                                                                             *
* On the right side you see a column labled "Base Facilities".  These are     *
* the improvements your base has.  The first improvement listed should be     *
* Headquarters.  This only shows up in your capital city (unless you build    *
* it elsewhere, but then the capital changes with it), and is used for        *
* figuring out corruption.  Don't worry about that yet.  As you are starting  *
* as the University, you should also see "Network Node" listed there.  This   *
* is the equivilent of Civilization's Library, but it has other effects as    *
* well..  never leave home without a node.  :)                                *
* In the upper center area of display there is a map showing the base area    *
* with little numbers on things and stuff.  Let me explain.                   *
* The White box with a black number is the size of your base.  This is the    *
* thing that increases when you get another talent/worker/drone.  This is     *
* in 10s of thousands, so your base population of "1" is actually a base      *
* 10,000 citizens strong.  YAY! or something.                                 *
* The Green/Blue/Orange number thingys are where your people are working.     *
* You can move these around, but I'll get to that in a moment.  The square    *
* that the base is built on will ALWAYS have the three sets of numbers.       *
* Other squares may have 3 numbers, two numbers, one number, or even no       *
* numbers.                                                                    *
* A green number with a green circle around it is the nutrients provided      *
* by that square.                                                             *
* A blue number surrounded by a diamond is the minerals provided by that      *
* square.                                                                     *
* A orange number surrounded by a sun-like orange thingy is the energy        *
* provided by that square.                                                    *
* You should see two sets of these - one on your base, and one somewhere      *
* else.  The one "somewhere else" is actually your current 10,000 population. *
* If you get another 10,000 people (from population growth), another one of   *
* these will be on the map.                                                   *
* Below the map are three buttons, one of them highlighted.  The one          *
* highlighted is the resource map, which is the map you are looking at now.   *
* Click the "Support" button.  This is a map of where all of the units built  *
* by this base are.  Right now, it is a small world that you see. :P  Now     *
* click the "Psych" button.  Eventually, all of your population will be       *
* listed in here and if they are talents/workers/drones/specialists.  By      *
* now, you are most likely wondering what I mean by that.  Well, let me       *
* explain.                                                                    *
* Talents (Happy people in Civ) - These are the intellectual elite.  They     *
* are (according to the story) the highest of the high.  Researchers,         *
* government workers, teachers, these people are VERY happy.  They are        *
* White.  They also increase the amount of energy you get from them if        *
* I remember right, and can cause a "Golden Age" in the city if there are     *
* more of them then the Workers.  However, if there are less talents then     *
* drones, you have a drone riot.                                              *
* Workers (Content people in Civ).  The average people.  Nothing special.     *
* If there are less workers then Talents and no drones, you have a            *
* "Golden Age".  Yellow in color.                                             *
* Drones (Unhappy people in Civ).  Drones are not good.  These are the        *
* people that were dropped as children.  They are always angry about          *
* SOMETHING, and usually treated as slaves to boot.  If there are ANY         *
* drones, a "Golden Age" will not occur.  If there are more drones then       *
* Talents, then a Drone Riot will occur - all base production and energy      *
* stops, along with some other nasty effects I'd rather not get in to.        *
* They also decrease the amount of energy given if I remember correctly.  Red *
* in color.                                                                   *
* Specialists (same name in Civ).  These count as content people, and modify  *
* the amount of Economy, Labs, or Psych from the base (more on that later),   *
* but do NOT work the land.                                                   *
* Anyways, this Psych list shows the things that modify the                   *
* Talents/Workers/Drones to be what they are.  Things that modify it include  *
* a police force, a military, base improvements like "Recreation Commons",    *
* and Secret Projects such as the "Human Genome Project".                     *
* Anyways, below that is the resource bar section.  This shows the nutrients, *
* minerals, and energy this base is getting.  How this is figured out depends *
* on which resource you are looking at.  Note that this is identical to Civ 1 *
* and 2.                                                                      *
* Nutrients are determined by the number of nutrients gained from working the *
* land (among other things) minus the amount of nutrients being used by your  *
* workers (2 nutrients per 10,000 population).  If this is negative, you are  *
* starving and have negative growth.  If this is positive, you are increasing *
* in population.  If this equals zero, your population levels are remaining   *
* the same.                                                                   *
* Minerals are determined by the number of minerals gained from working the   *
* land (among other things) minus the amount being taken up from your         *
* military being supported (depending on what your "support" rating is).  If  *
* this is positive, things in your build queue (more on that later) will be   *
* built adding that surplus to the queue every turn.  If this is negative,    *
* the build queue will start to have resources taken away.. and when the      *
* queue reaches zero, units will start to be destroyed until it is zero       *
* again.  If you have zero surplus minerals, nothing is built.  Always keep   *
* a surplus of at least 2.                                                    *
* Energy is determined by the amount of energy gained from solar stations on  *
* the land (among other things) minus the energy stolen by the corrupt        *
* politicans in the government.  No, I'm actually not joking.  Efficency      *
* (the political stat - yes, more on that later) modifies this, as does the   *
* number of bases you have and how far away they are from your headquarters.  *
*  Your headquarters, however, will ALWAYS have no corruption in the          *
* government (unlike in life).  This value is always either 0 or positive.    *
* ALWAYS.                                                                     *
* Speaking of energy, below that is your energy allocation.  This is based    *
* on the tax rates by your government mainly.  The energy you have in         *
* surplus is put in to the Energy allocation area then divided up based on    *
* your taxes.  Until you change them, your taxes are 50% economy and 50%      *
* labs.  So, as an example, if your surplus energy was 2, you would have one  *
* energy in Economy (makes you money, pays for city improvements) and another *
* in labs (researching new tech).  You would have 0 energy in Psych           *
* (increases the number of Talents in the city).  Note:  It takes 2 energy in *
* Psych to make one worker (well, 10,000 workers really) in one base become   *
* Talents.  It is the same for one drone to become a worker.  However, you    *
* don't need to worry about that.  Anyways, the Bonus column is for things    *
* like city improvements, specialists, and other stuff like that.  If you     *
* are playing the University like I said, you will notice that if you have 1  *
* energy in Labs, you have 1 in the bonus also.  That is because the Network  *
* Node gives you 50% (rounded up) more labs then you put in to it.  This is   *
* added to the total, and what you get at the end is what the city produces   *
* in Economy, Labs, and Psych.  Economy and Labs stuff carries over to your   *
* entire empire/nation.  Psych doesn't.  Remember this.                       *
*                                                                             *
* FINALLY, below all of this is the build area.  To the left is the item      *
* currently being built (chances are, Colony Pod).  This can be a unit        *
* (Colony Pod is a unit), base structure (Network Node is a base structure),  *
* or Secret Project (The Virtual World is a Secret Project).  To the right    *
* of that is the build queue.  You can set up to 8 items in the "queue" for   *
* the city to build after it finishes the current one.  This is a GoodThing©  *
*  :)  Above the queue is the queue button, and below it are the Change and   *
* Hurry buttons.  The Hurry button speeds up whatever the city is building,   *
* but it costs a LOT of money to hurry something.  Don't use this constantly. *
* Anyways, the Change button changes what is currently being built, and the   *
* queue button changes what will be built.  Lets click on the queue button    *
* now.                                                                        *
* Instead of the map display, you now see the build display.  You should see  *
* at least a Scout Patrol, a Colony Pod, and "Stockpile Energy".  A Scout     *
* patrol is a unit, as it a colony pod.  Units are ALWAYS listed first.  Then *
* you may see other units there, you may not - all depends on what            *
* technologies you have.  As an example, I also have a "Probe Team" listed.   *
* After that are the base improvements.  You may see things like Energy Bank, *
* Perimeter Defense, stuff like